Porting the game fromscracth to Godot 4.2.1


I have some reports of glitches on modern AMD hardwareans i battling to fixing but i don't found

The solution... you know as indie game developer i have limited resortes so i have decided to port from scrath and remade in Godot 4.2.1 it will be quik becase i have the assets i will rewrite the code and improve the game fliw to avoid the glitches on AMD .

in this vide i show some litte progress on the port and another horror game i working on.

Again i want to thank you for the support and patience if you have this issues with the game.

Here is the video

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