please can you give me more details about the issue and takeaway an screenshot too?
Because i Rewriting code fromscratch and potingues to Godot 4.2.1 to avoid some issues i having with AMD GPUS i test the game on my Machine with Intel/NvIDIA and with intel/Intel integrated graphics the only AMD PC i have is an old 2012 laptop and the game works fine looks like the issue is on modern AMD so if you can give me the PC specs and takea the screenshot of the bug i will apreciaremos in order to fix and avoid the issue in the porting prosses.
Thank you for tve interest in this project and sorry for the inconvenience the port will be better optimized and playebe correctly soon.
In the mean time if you want i can give you a key key for another game and also give you a key of another future game.
Sorry for the late reply, after the first cutscene and being dropped into the next level is when it happens.
As soon as you move from the starting position the camera will snap to the ground, when moving the camera is on the player's head but quickly snaps to the floor (in the original room) as soon as the player stops moving.
Specs:
Operating system: Fedora Linux 39 (Workstation Edition) 64 bit
thank you for your reply i have post a New update i temporally remove the first level now the game start after the cinematic i hope if fix the issue.
Is weird because in the computers i try it that issue doen't happening.
At this moment i'm porting the game to Godot 4.2.1 reworking code, taking advantage of the new oclusión curling, adding more resolution options and keybinding and now using Vulkan instead of the OpenGL 3 of Godot Engine 3.5.3.
And i will add some little extra content.
I hope the new update published few days ago (with the first level removed temporally fix this weird bug)
And i hope i have finish the porting before finishing this month.
Again thank you for the reply and sorry for the inconvenience of this bug.
The New update is the 1.5.3
Please tell me if this version works fine.
Also maybe tommorow i will post new info about the current state of the port to Godot 4.2.1
As i promise this vide shiws the progress of porting and improvements of the game in Godot Engine 4.2.1 i hope have everything vere the end of the month
thank you for your support i will continue posting the progress of the porting here this weekend i will post a new video Showing the new player model (the desing is the sane but now have more detail) and the crowbar (a New one and more detailled) working on the game
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Gameplay en español del la Versión hecha con Godot 3.5
Game is non-functional after second level.
Can you send me you PC Specs please?
I will fix it soon as i can.
Sorry for the inconvenience.
please can you give me more details about the issue and takeaway an screenshot too?
Because i Rewriting code fromscratch and potingues to Godot 4.2.1 to avoid some issues i having with AMD GPUS i test the game on my Machine with Intel/NvIDIA and with intel/Intel integrated graphics the only AMD PC i have is an old 2012 laptop and the game works fine looks like the issue is on modern AMD so if you can give me the PC specs and takea the screenshot of the bug i will apreciaremos in order to fix and avoid the issue in the porting prosses.
Thank you for tve interest in this project and sorry for the inconvenience the port will be better optimized and playebe correctly soon.
In the mean time if you want i can give you a key key for another game and also give you a key of another future game.
i have updated the game i hope this new iteration let you play it properly while i finish the enhanced port to Godt 4.2.2
Sorry for the late reply, after the first cutscene and being dropped into the next level is when it happens.
As soon as you move from the starting position the camera will snap to the ground, when moving the camera is on the player's head but quickly snaps to the floor (in the original room) as soon as the player stops moving.
Specs:
Operating system: Fedora Linux 39 (Workstation Edition) 64 bit
Disk: 1TB NVME
CPU: Ryzen 5 5600 x 12
GPU: NVIDIA GeForce RTX™ 3060
I am also using Wayland.
thank you for your reply i have post a New update i temporally remove the first level now the game start after the cinematic i hope if fix the issue.
Is weird because in the computers i try it that issue doen't happening.
At this moment i'm porting the game to Godot 4.2.1 reworking code, taking advantage of the new oclusión curling, adding more resolution options and keybinding and now using Vulkan instead of the OpenGL 3 of Godot Engine 3.5.3.
And i will add some little extra content.
I hope the new update published few days ago (with the first level removed temporally fix this weird bug)
And i hope i have finish the porting before finishing this month.
Again thank you for the reply and sorry for the inconvenience of this bug.
The New update is the 1.5.3
Please tell me if this version works fine.
Also maybe tommorow i will post new info about the current state of the port to Godot 4.2.1
As i promise this vide shiws the progress of porting and improvements of the game in Godot Engine 4.2.1 i hope have everything vere the end of the month
here is the post with the Video
https://eduardodeadpixel.itch.io/from-the-deep-web-zero/devlog/677758/porting-th...
It's all good, I'll try out the Godot 4 version!
thank you for your support i will continue posting the progress of the porting here this weekend i will post a new video Showing the new player model (the desing is the sane but now have more detail) and the crowbar (a New one and more detailled) working on the game
Hello!!! The Version 2.0 made with Godot 4 is ready!!!